Gambling addiction with PC-, console- and online games

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I have a lot of concern about them at the end of the day because we are very clear — as a party and generally as a society — gambling is not a good thing, poker machines are not a good thing.

Senator Steele John told Hack he is currently consulting with stakeholders in the gaming industry about the issue. I think any legislation would have to be innovative and not necessarily blunt. Senator Steele John said the government was often slow to move around issues involving the gaming industry.

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Hack has heard from Australian gamers who are emphatically against loot boxes. I struggle personally to see it like that. In a report by Qutee released this month , a survey of over gamers revealed that 69 per cent supported microstransactions - but only if they were for purely cosmetic items, not items that advance gameplay.

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Only 6 per cent of respondents said they "never" buy loot boxes. Hack talks about the stuff that matters to young Australians. Hack on iTunes. Menu showing mobile menu. Gamers urge government to act on "gambling" loot boxes in video games. I love the freedom of the unsupervised cultures that pop up with such global diversity and ideas about politics and what is right and wrong.

Yes, I can imagine that the gaming world is a good reflection of the real world, and over the internet a child has free access to all parts of the world I never felt restricted for not going there. My kids and I have learned a lot from each other as we have open conversations around these topics.

1. Introduction

I believe it is possible to avoid negative things in this world, without needing someone to force us or restrict us. I will agree that some play video games too much, similar to FaceSpacers avarage teen and Blueberriers Pres.

Gaming Addiction - UK Addiction Treatment Centres

Barry Obama, no pun intended , but addiction is a physical need for something. A smoker who goes cold turkey reacts very differently than a gamer whose power bill was not paid, although he may then react negatively if he cannot heat up a hot pocket. Finally somebody who knows what they're talking about! I've never before heard video games mentioned as an "escape" in a positive light. I have a few problems with anxiety and depression, mostly worrying about college and work, but I don't need to worry about that when I'm gaming. Then my only goal is saving the princess or sealing the next Keyhole.

It helps me cope with the depression, but it most certainly doesn't cause it. Thank you so much for doing your research and not jumping on the "bad for the kids" bandwagon. The idea that video games improve cognitive abilities is based on a number of laboratory experiments which have consistently found positive effects. The results are not controversial, no one is arguing that video games are bad for cognitive abilities.

Similarly, the effects of violent video games have also been studied in the laboratory. In the laboratory violent video games have consistently been found to increase aggression. For proponents of violent video games, laboratory studies which find positive cognitive effects are fine, but are no longer good enough when pertains to looking at aggression effects. All of a sudden only correlational and logitudinal studies will do.

It's interesting that the violent video game industry and proponents of violent video games completely ignores these laboratory studies showing increased aggression. Instead they will only talk about whether or not correlational and logitudinal studies find that violent video games lead to violent crime. Instead their stance is electronic media is magical, only good can come from it, never, every anything bad.

Behavior is what matters, not feelings. And there is absolutely no evidence whatsoever that violent video games cause violent behavior. One need not be a "proponent of violent video games" to advocate for the freedom of people, even children, to use them. If I think kids should be allowed to read, "Lord of the Flies," that doesn't make me a "proponent of violent novels.

Feelings do matter, not just violent acts. And in the direct world of a gamer, in their home, what games are played makes a difference for those who interact with them. I see defensiveness or dismissal of this fact by those who claim that pretend violence doesn't lead to real violence, as odd. Like they are not sure of their stance, and so get defensive, instead of exploring this. Saying feelings don't matter, only action, seems to be like they have an agenda, not that they are scientists interested in exploring.

This is great! It's refreshing to get another perspective on my questions. Thanks for responding. So some of my adult friends have started using the term "hyperfocus.

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That's how she's learned to manage her time better. I like the idea of talking about this in terms of "time management. I'm thinking you would say "hyperfocus," using the working definition of "an intense concentration on a narrow subject," is a good thing, necessary for certain forms of learning and a plus for certain types of tasks that require intense concentration.

But like any good thing it comes with its downsides which a person must learn to mitigate like my friend did. Am I right? KarenW, yes, from my point of view you are right. All of us who have obligations need to learn how to control our time so that we can meet those obligations. It sounds like your friend has a good way of doing it, which works well for her. It consists of testimonials about the "positive, life-changing power of video games.

Everyone on the "games saved my life" website had issues before that got into gaming. Lucky for them they didn't become worse instead of better. It is simply the opinion of obviously distraught people that games helped them get better!

The Phenomenon of Gaming Addiction

It verges on the ridiculous to hold that up and say look, it helped these people. Maybe it did, but probably it didn't. There are probably deep seated issues gaming is covering up for them. I wouldn't be surprised if this website was promoted by public relations from the gaming industry and none of these people were even real. A woman I met recently, online, in game, has three children. They are ALL plugged into gaming in every bit of free time they have. The mother hours a day, and she thinks that is ok. The kids take shifts, 1 hour at a time, the kids only have two computers to share, ALL day long, and they ALL think that's ok.

So when I visit them they are all plugged in and playing something and all interaction revolves around that. Let me tell you something, that is sad, simply sad. Kids that are and all the conversations revolve around back stabbing, sniping, jacking and the like. Anyone that thinks this is good for a child has serious issues as well.

I doubt this is an isolated incident. I imagine there are many households like that one in America, and that is sad. I have managed to get them out from time to time, and it is always the same, they all show withdrawal symptoms and can't wait to get home and back to their games.

Dining is a real treat.

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Anyone thinking this is good needs a serious reality check. I'm not convinced that violent video games are harmless. After reading this, I'm committed to doing further reading on the subject because it goes against my human instincts not that my gut is always right I appreciate all your writing because it's always food for thought so thank you!

Steph, I'm glad you find my writing "food for thought," and I applaud truly your skepticism. That is exactly the attitude I'm trying to foster. Let's not take any "experts'" claims as doctrine, but let's consider them as ideas to think about, investigate further, and see how they apply to our own life and experience. That's my theory of education in a nutshell. Dear Steph, There is nothing in this world that's good or bad.

What it matters is how you use the things around you - knives can be dangerous and harmful to others, but how would we slice bread without them? You can choose to use violence in videogames to make you feel powerful and invincible, to make you think that you can kill everyone without them killing you etc. To me videogames teach that with enough wisdom you can avoid the violence in real life, you shouldn't live a life of fear, you should learn to fight with everything life throws at you, even at the most impossible odds you should know that if you do your job, you still have a chance of winning, and that isn't even important, you only lose if you give up hope and if you lose your fighting spirit.

And let's note that deep engagement in a game is not the same as hours of random, aimless surfing for a random mix of silly videos, photos of misc. I wrote on your last post about my 5 year old being really rough and wondering if it was because of video games and Power Rangers.

Gambling Addiction by Chris Wolker

I talked about my concern with my friend and we have both really paid attention to his actions. His Dad works a very demanding job and he is usually on the night shift. He sleeps a lot and when he is awake his feet and back ache so he really just plays video games with my son.

Gambling addiction with PC-, console- and online games Gambling addiction with PC-, console- and online games
Gambling addiction with PC-, console- and online games Gambling addiction with PC-, console- and online games
Gambling addiction with PC-, console- and online games Gambling addiction with PC-, console- and online games
Gambling addiction with PC-, console- and online games Gambling addiction with PC-, console- and online games
Gambling addiction with PC-, console- and online games Gambling addiction with PC-, console- and online games

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